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THE BOOK--Playing The Percentages In Baseball

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Thursday, June 21, 2007

Translating homeruns

By Tangotiger, 04:15 PM

Patriot gives us a good introduction on translating (rescaling) stats, focusing on the HR, which if you cut right to the chase is based on this:

New HR = HR/(PF*RPG)*9

In essence, Patriot is scaling it linearly to runs per game.  So, 25 HR in a 2.5 RPG environment would scale to 50 HR in a 5.0 RPG environment. If we run the Markov calculator:
http://www.tangotiger.net/markov.html , we see that 0.66 HR hit in a 2.5 RPG environment (set AB=51, or multiply all the default numbers by 27/41) would be equivalent to 1 HR in 5.0 RPG.  (Note: the run value of a HR, while fairly stable, drops by about 5%.)

What if we go to win values instead?  Using PythagenPat, the win value of a HR is .133 wins in a 5.0 RPG and .21 wins in a 2.5 RPG environment.  That 1 HR in a 5 RPG environment is worth .133 wins.  And, how many HR in a 2.5 RPG would be worth .133 wins?  0.63 HR.

As you can see, both approaches give a fairly similar number, and is a bit different from the 0.50 HR that Patriot would propose.  However, I chose rather extreme environments, and perhaps in more realistic extreme environments, we won’t find such differences.  Trying a 3.5 RPG environment, Markov gives the equivalency as 0.82 HR, and PythagenPat says 0.79 HR.  Patriot’s approach would have said that 0.70 HR in a 3.5 RPG environment would translate to 1.00 HR in a 5.0 RPG environment.

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June 21, 2007
Translating homeruns