Monday, May 03, 2010
Game time regressions
Russell final BPro piece. He’s one of the best saberists as we know, so hopefully, he’ll still be around somewhere.
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One of my issues with regression at this granularity level is when I see something like this: “.742 * inning breaks “
Well, we know that inning breaks are 2 to 3 minutes each, depending which TV network is involved. So, what the regression is saying is that there’s some 1.5 to 2.0 minutes that it’s removing from what we know, and distributing it to other variables, even though, in this particular case, it should be completely independent. That is, the between inning break has no relationship whatsoever to any other event. But the regression is finding some relationship.
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Cutting one minute in the non-action between inning will save some 17 minutes of game time. The players loaf around too much by their own admission. But, as one of the players recently admitted on his blog “we got to gets paid”.
So, this is really the issue: how can you cut down on game time while not touching the non-game time. Which is a very weird thing to try to optimize from a fan experience.
Indeed, what’s to stop MLB from increasing between inning game time, even if we reduce the actual game-time, so that we are always going up the same hill? Sisyphus anyone?


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