Friday, October 17, 2008
What happens when you add a player who never makes out to an average lineup?
We had a discussion about this in another thread. I decided to run some scenarios through my sim.
Let’s say that you have a player who always gets a walk in every PA. As you would expect, he adds a bunch of PA to all batters since he usually makes out around 2/3 of the time in around 4.33 PA per game. So he “saves” 2.86 outs per game which corresponds to an extra 4.4 PA for everyone to split up. But because he always walks, there are a lot of extra DP’s. The sim has the average number of PA for an average lineup at 38.8 per game. With one player who always walks, that jumps to 42.2, which is an extra 3.4, less than we expected because of the extra DP’s I think.
Anyway, how many runs does he add to the lineup. According to lwts, a walk is worth around .32 runs. .32 times his own 4.64 (as, say a number 5 hitter, again, in an average lineup) is 1.48 runs. An average lineup in the AL generates 4.65 rpg. So with the guy who always walks, we expect 4.65+1.48, or 6.13 rpg.
What does the sim get? 6.13. A perfect match.
But what about the “extra” PA from all the batters because this guy is generating no outs? Remember, we get 3.4 extra PA. A PA is worth around .12 runs, so we should generate an extra .41 runs but we don’t. Why is that?
I think it is because the lwt values somehow includes the extra PA. I am not sure how, but I think it does, at least according to the sim.
What if we have a player who hits nothing but HR’s? Now, we have fewer DP’s because he never makes an out and always clears the bases. So we have at least an extra 4.4 PA per game, which is exactly what the sim gets. A HR is worth 1.4 lwts runs, right? Our #5 batter, who always hits a HR gets 4.75 PA per game. 4.75 times 1.4 is 6.65 runs. Add that to 4.65 (what an average lineup scores in only 38.8 PA) and you get 11.3 runs per game, again without considering that there are now an extra 4.4 PA per game, mostly (8/9) from the other players. Again, that should add another .53 rpg. Guess what the sim generates? 11.4 rpg. Again it does NOT get any extra runs from the extra 4.4 PA.
I get the same thing if I make that player single or double in every PA. The rpg for the entire team goes up only by an amount equal to his PA per game times the lwt value of the event he always produces. There are NO extra runs from the extra PA he creates for the rest of the team (and himself).
I think that the lwts runs we generate from the change in RE in an average run environment somehow already includes the extra PA. I don’t know how or why, but it seems to.
So a player’s lwts per game seems to be exactly what he adds to a team of average players, no matter how large (or small, I assume) the lwt value is. I would guess that it would also be what he adds to a lineup of above or below average players as well, other than the slight change in all the lwt values depending on the exact profile of the rest of the team.
Perhaps, this is due to the fact that the other players are getting partial credit for the LW runs that the player who makes no outs is generating by virtue of his extra PA’s. Tangotiger has explained this problem before in terms of absolute Runs (RC), and now I think you have explained the problem in terms of average Runs (LW).