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Wednesday, May 09, 2007

Everything You Ever Wanted To Know About Gameday

By Tangotiger, 09:02 PM

Great news guys.  Someone from MLB.com will be dropping by our blog at 11AM ET, Friday, to answer our questions about Gameday.

So, use this thread to hash out all your questions, technical or otherwise, and then come back on Friday as our MLB.com rep answers them, and you can ask any followups, or new questions.


#1    Greg Rybarczyk      (see all posts) 2007/05/10 (Thu) @ 01:45

Nice work over, Gameday is great and getting better all the time!

Are there any plans to provide trajectory data on the batted balls?

Any plans to mark not only the location where the ball is fielded, but the spot where it landed?

The stadium outlines do not seem to be drawn to scale (e.g. the foul lines are not 90 degrees from each other, the outfield walls don’t seem to match in terms of distance, direction...) Any plans to provide more accurate stadium diagrams/outlines?

Any chance you could include the ball path after the hit, i.e. trace the ball through hit, throws, etc.?  It would be great to see how the realy on a double to the gap nailed the runner at the plate…


#2    Peter Jensen      (see all posts) 2007/05/10 (Thu) @ 03:06

Could the same technology that gives us the pitch speed and angle of break be programmed to give us the speed of the hit ball as it leaves the bat and the horizontal and vertical angles of the hit ball off the bat?  Hit ball speed and initial direction are the most important pieces of information that we don’t have.


#3    Peter Jensen      (see all posts) 2007/05/10 (Thu) @ 03:16

I find that the pitch speed and break printed information doesn’t stay on the screen long enough to fully process it.  Could it stay up in the right top corner until the next pitch?
Could you explain exactly how the break amount and break angle are calculated?


#4    billfer      (see all posts) 2007/05/10 (Thu) @ 09:58

1.  When will EG be rolled out to additional parks?
2.  With the release point data, the y-value (the depth component) is held constant.  Clearly some pitchers will release the ball closer to home plate than others.  I know this information is particularly relevant when displaying the release point in 2-d.  Which gets to the bigger question of are we making too much out of the data being captured?  Is this data being captured solely to display/plot elements in EG, or is it accurate enough to be used for other analyses?


#5    Tangotiger      (see all posts) 2007/05/10 (Thu) @ 11:03

Joe/Peter: “The mlb.com hit location data omits the hit location of errors. [Can you] include hit location of errors in EG?  Certainly wouldn’t require any new changes in technology, just a change in policy.”


#6    Tangotiger      (see all posts) 2007/05/10 (Thu) @ 11:16

Australian Football League will be monitoring their players electronically:
http://australianit.news.com.au/articles/0,7204,21517049^15306,00.html

What are some of the considerations in implementing this in MLB?

And, if the NHL beats you to the punch (I imagine putting a GPS in their sweaters so they can track ice time, as well as the cardio-monitoring of the Aussie league, would be a foregone conclusion), will that make it easier to implement in MLB?


#7    Los Angeles Waterloo of Black Hawk      (see all posts) 2007/05/10 (Thu) @ 15:42

The lazy man’s question:

Are there any plans to have the pitch information data (speed, break, etc.) accessible in some way to users lacking XML parsing skills?


#8    dan      (see all posts) 2007/05/10 (Thu) @ 19:10

I suppose it would be good to put an explicit request in this thread for a response to Beamer’s look at the apparent discrepancies in measurements between EG parks.

http://www.hardballtimes.com/main/printarticle/under-the-skin-of-enhanced-gameday/


#9          (see all posts) 2007/05/10 (Thu) @ 19:17

Along the same lines as #4 and #8: does MLB have specs on the error bounds (absolute accuracy and repeatability) of the location/speed information in gameday, and are they willing to release that information?


#10    Tyrus      (see all posts) 2007/05/10 (Thu) @ 22:27

Great job to you. I want to ask is it possible to translate the ball position and type of ball batted on Gameday to measurable data (like Stats Inc. did)? Then maybe we sabermetrics fans can know more and study more about fielding.


#11    salb918      (see all posts) 2007/05/11 (Fri) @ 00:13

I have a less technical question: are there plans to make a mini-Gameday for those users who don’t need so much information?  Sometimes I just want to get a quick feel for the game, but loading gameday takes a while, and once it comes up there’s an information overload.  Other times, I want to keep an eye on the game but continue to work on my computer; last year there was a compact version with only the “need-to-know” info.  I’d love to have something like that again.

(Also, Gameday is kind of a resource hog, but that’s a story for another day.)


#12    Paul Todd      (see all posts) 2007/05/11 (Fri) @ 05:57

Slightly off topic but I understand Questec and Enhanced game day used the same technology, so does this mean every park where enhanced game day is running, like Toronto, is also using Questec to evaluate the umpires (for some reason I can not get a current list of Questec parks when I google this, it runs from 10-23 to almost all).  So I guess this leads to a game day question, which is in which parks is it available, and what is the criteria for when it is used?  For example, I have only seen enhanced game day at Fenway on Dice-K’s first start in Fenway against Seattle, but why not all games?.


#13          (see all posts) 2007/05/11 (Fri) @ 07:56

2 things:

1) Thoughts on accuracy of the EG system and what the plan is to ensure consistency

2) More specifically what the ax, az, ay components mean in the XML

3) Will it remain a free resource?


#14    joe p      (see all posts) 2007/05/11 (Fri) @ 08:35

I’m also curious about the accuracy of the data and whether the data is even meant to be used for analysis.  I had a couple technical questions too.

Do the pfx components mean anything relative to a batter, can you tell if a ball breaks in or away from a hitter?

What does break angle measure?

When calculating break length, is a line perpendicular to the ground used or a line perpendicular to the trajectory of the pitch...or something else I didn’t mention?

Thanks a bunch for taking the time to do this


#15    Cory Schwartz      (see all posts) 2007/05/11 (Fri) @ 10:58

Hi all, this is Cory Schwartz, Director of Stats for MLB.com. If it’s OK with everyone I’ll just take the questions from the top and answer them one at a time… I have about 30 minutes so I’ll cover as much ground as I can.


#16    Cory Schwartz      (see all posts) 2007/05/11 (Fri) @ 11:02

Question #1:

To your overall question, tracking the ball after it’s hit—batted ball trajecory, fielding location, throws, etc.—is something we hope to accomplish with a “version 2” of the technology, but we don’t have any immediate timeline on it. Our immediate focus is outfitting all 30 ballparks with the existing technology.

As far as the stadium graphics, we are aware of some inconsistencies in those and our design crew is working on cleaning those up.


#17    Cory Schwartz      (see all posts) 2007/05/11 (Fri) @ 11:02

Question #2… I hope my reply to question #1 covered this?


#18    Cory Schwartz      (see all posts) 2007/05/11 (Fri) @ 11:09

Question #3…

The display of the data in Gameday is based on how quickly new events are updated. We can tweak this somewhat operationally but it also depends on the pace of the game.

Break is defined as the measurement of the greatest distance between the trajectory of the pitch at any point between the release point and the front of home plate, and the straight line path from the release point and the front of home plate. By this definition, a Barry Zito curveball will have a much greater Break value than a Brad Penny fastball.

The angle of break is the difference between the pitch in perfect perpendicular to the ground, and the actual trajectory of the pitch. A pitch that drops straight down from the release point to the ground would have a 0 degree of break, and the more it breaks in to or away from the batter, the higher the angle of break. I hope that makes sense?


#19    Cory Schwartz      (see all posts) 2007/05/11 (Fri) @ 11:12

Q#4

We are working to roll out the system in all 30 ballparks by the end of this season.

Re. the “y” coordinate, the cameras pick up the pitch 55 feet from home plate, so that’s as closely as we can track the release point given the existing technology. If the average pitcher is 6’ tall and strides 80% of his height, that gets us pretty close the exact release point. That said, the major emphasis of the technology right now is tracking the speed, trajectory and location at home plate.


#20    Cory Schwartz      (see all posts) 2007/05/11 (Fri) @ 11:12

Q#5

The x,y coords include all balls hit into play, regardless of outcome, including errors.


#21    Cory Schwartz      (see all posts) 2007/05/11 (Fri) @ 11:15

Q#6

We’ll certainly consider any technology—existing or new—that helps us better track the various moving pieces on the field… the ball, baserunners, even umpires. But given that Sportvision has been using this technology for MLB games since 2001, we think we’re on the right track!


#22    Cory Schwartz      (see all posts) 2007/05/11 (Fri) @ 11:16

Q#7

We’re still discussing internally how to best provide the data for wider use. But getting it into the hands of researchers who want to work with it is definitely a goal of this project.


#23    Cory Schwartz      (see all posts) 2007/05/11 (Fri) @ 11:21

Q#8… first of two parts…

Regarding the tracking of release points, there are several factors that could come into play here. While we use the same standard camera locations in all ballparks, we don’t have access to the same exact locations in each park. Mounds may be different heights or sloped slightly differently. And, most importantly, the cameras are oriented more directly to home plate, and calibrated more accurately in the vicinity of home plate as a result.

By our measurements the accuracy of the release points should be within 2” or less, and the longer we track the ball the more accurate the measurements, to within 1” near home plate.

Keep in mind that a baseball is about 3” across, so accuracy of 1-2” is more than reasonable.


#24    Cory Schwartz      (see all posts) 2007/05/11 (Fri) @ 11:25

Second part…

We think there’s some great work done here and the Sportvision engineering team is looking at it closely to see if there’s anything we can learn from it. But we do question some of the conclusions also… for example, the “release and plate speed” graphs suggest that there are biases between one ballpark and the next. However, we read these graphs to mean that Millwood’s release velocity (as we measured it) was very consistent across all ballparks, but the rate of deceleration varied… humidity and other atmospheric conditions could account for this, rather than system error.


#25    Cory Schwartz      (see all posts) 2007/05/11 (Fri) @ 11:26

Q#9

As mentioned above, the system has been thoroughly tested and consistently measured to track the ball within 1” as it approaches home plate.


#26    Cory Schwartz      (see all posts) 2007/05/11 (Fri) @ 11:27

Q#10

As mentioned above, we hope that a “version 2.0” of this technology would make more accurate and detailed fielding data available in the future.


#27    Cory Schwartz      (see all posts) 2007/05/11 (Fri) @ 11:29

Q#11

Yes, Gameday was a major resource hog at the start of the season… but I’m happy to let you know we rolled up new code yesterday that should drastically reduce the resources it uses. In fact, in testing it performed faster with the 3D pitch data than last year’s version performed without it!


#28    Anthony      (see all posts) 2007/05/11 (Fri) @ 11:31

Apologies if this was asked already: what about eventually adding pitch type (i.e., curveball, changeup, etc.)?


#29    Cory Schwartz      (see all posts) 2007/05/11 (Fri) @ 11:31

Q#12

We’re not operating the Questec system so I can’t answer questions about it. But, we are operating pitch-f/x on a ballpark basis, so if we have it for one game in Seattle, we’ll have it for all of them, which we do. It’s not up and running in Boston yet, but it will be later this season.

BTW, we ARE operating the system for all Texas Rangers home games, and I hear C.J. Wilson throws a gyroball, too…


#30    Cory Schwartz      (see all posts) 2007/05/11 (Fri) @ 11:33

Q#13

* Re. accuracy I hope I’ve addressed that above to some extent?

* The a* variables are rates of acceleration.

* This is still a topic for internal discussion. As mentioned above we do want to share the data with researchers as widely as possible, but at the same time, we have to do so in a way that is economically feasible for MLBAM and for Sportvision.


#31    Cory Schwartz      (see all posts) 2007/05/11 (Fri) @ 11:35

Q#14… I hope I’ve answered these to some extent with the above replies?


#32    tangotiger      (see all posts) 2007/05/11 (Fri) @ 11:40

Cory, thanks very much for your time.  We all appreciate how open MLB.com is to sharing their data, as well as how forthcoming you are in the details.


#33    Cory Schwartz      (see all posts) 2007/05/11 (Fri) @ 11:41

Thanks for everyone’s questions and your interest in the data and Gameday. I hope I’ve answered all of the questions at least to some extent, and I’m sure Tango will let me know if there’s something I’ve missed! grin

This system is still in the ramp-up phase, and while we’re very happy with the results so far, we will continue to look at any way we can make it better as we continue to roll it out. Ultimately we feel we’re building what will become the industry standard for determining every thing there is to know about the pitch, and someday, even more…

Thanks again!


#34    John Walsh      (see all posts) 2007/05/11 (Fri) @ 11:44

Yes, the info is very useful, thanks to Cory and Tango for putting it together.

BTW, I can confirm that x,y info is indeed present for balls where an error is committed.  I just checked my data and found a reasonable x,y distribution for balls that were mishandled.


#35          (see all posts) 2007/05/11 (Fri) @ 13:47

Cory

Thanks for coming along and answering all the questions. Much appreciated that you folks are so open on this ...

John


#36    Tangotiger      (see all posts) 2007/05/11 (Fri) @ 14:24

While I appreciate John/34’s sentiment, I’ll deflect any kind remarks away from me.  I am only a conduit. This blog represents you guys, and it’s your efforts that deserves applauds, and that attracted MLB.com here in the first place.

Cory, and whoever else at MLB.com that sanctions these talks, deserves 100% of the credit for being involved here. 

Here’s hoping that MLB.com can be our Linus Torvalds.


#37    Joe Arthur      (see all posts) 2007/05/12 (Sat) @ 00:03

John #34 - is your data sourced from ESPN Gamecast instead of mlb.com Gameday? Errors are indeed missing from inning_hit.xml files associated with Gameday; however taking another look at the Gamecast application, errors are included in the display there(among the “hits"). But I don’t know how to access that underlying data.

Gameday and Gamecast are very similar (though I’m not aware of an enhanced Gamecast!). I assume their data derives from the same source.  I don’t doubt that mlb.com records the x,y location of errors in their database; I just don’t see that they are available through Gameday or the files visible on the web.


#38    Cory Schwartz      (see all posts) 2007/05/19 (Sat) @ 14:23

Hi folks, re. Q’s #5 and 37, sorry I misunderstood… you’re right that errors are indeed missing from the inning_hit.xml files, although they are included in the individual inning files.

This acutally isn’t surprising, as the inning_hit.xml file was built to support the “spray chart” feature on Gameday, which specificially filters by hits and outs, while errors are of course neither. I’ll discuss this with our development team and see if we can find a logical solution.

Thanks for the feedback!


#39    Cory Schwartz      (see all posts) 2007/06/21 (Thu) @ 10:44

Folks, it’s been a while since this topic came up, but we’ve added errors to the inning_hit files:

http://gd2.mlb.com/components/game/mlb/year_2007/month_06/day_20/gid_2007_06_20_pitmlb_seamlb_1/inning/inning_hit.xml

Look for type="E"

Thanks for mentioning it.


#40    joe arthur      (see all posts) 2007/06/21 (Thu) @ 18:38

Thank you for addressing it, and addressing it so quickly! I see that in the Gameday front end, error locations are visible when filtering for “hits” but appear with a differently colored dot than actual hits.  As a bonus for those who work with minor league data, I see that errors also appear in inning_hit.xml for those games as well (at least the AAA game I checked).


#41          (see all posts) 2007/07/06 (Fri) @ 08:24

Hey Cory,

I have a good idea about how to provide gameday data that is economically feasible. You guys can provide the “raw” xml files for free, and do intensive analysis stats/graphs that are paid-only. I mean it wouldn’t hurt to put xml files since only minority of baseball fans really interest in quantifying gameday data.


#42    tangotiger      (see all posts) 2007/07/06 (Fri) @ 11:55

Andy,

The raw XML files are (currently) available for free, like here:
http://gd2.mlb.com/components/game/mlb/year_2007/month_07/day_01/gid_2007_07_01_anamlb_balmlb_1/pbp/pitchers/

Most of the top analysis is already being provided for free.


#43          (see all posts) 2007/07/07 (Sat) @ 00:49

I understand. But this is not what I trying to say. I was referring to post #30 where Cory commented"we have to do so in a way that is economically feasible for MLBAM and for Sportvision”.

I was trying to say if MLBAM/Sportvision want to make a profit out of EG, maybe they can do extensive analysis on every pitcher/batter and sell it to clubs or baseball fans who are interested.

I mean no one understand EG better than Sportvision, right? Therefore, readers should be more willing to pay to read the articles that are written by Sportvision.

As for raw XML files, I think it’s ok to put it online for free, since only very small part of the baseball fans are interested in playing with XML files.


#44    tangotiger      (see all posts) 2007/08/16 (Thu) @ 13:10

Hat tip: Dan Fox

http://webusers.npl.uiuc.edu/~a-nathan/pob/pitchtracker.html


#45    Dan Turkenkopf      (see all posts) 2007/09/10 (Mon) @ 19:38

I was working with the pitch data this weekend and I uncovered a data issue that may or may not have been discussed.

When there’s a pitching change in the middle of an at-bat, all the pitches appear to be credited to the reliever rather than whichever pitcher threw them.

For example, on July 14, Yovani Gallardo relieved Ben Sheets in the middle of an at-bat to Todd Helton.  Although Sheets threw at least 7 of the pitches in the at-bat, the entire at-bat is recorded with Gallardo pitching.

Obviously, this doesn’t happen that frequently during the season, but there’s probably at least a handful of at-bats where this would be an issue.

The correct way to solve it IMO would be to move the pitcher id to the pitch element from the at-bat element.  Until that occurs, I’m trying to figure out how to deal with this.  Would it be more damaging to the data to create two separate at-bat entries or have the pitches go to the wrong pitcher? And does anyone know of an easy way to identify when a pitching change occurs in the middle of at-bat?


#46    joe arthur      (see all posts) 2007/09/11 (Tue) @ 07:34

The mid at bat pitching change is documented by an “action” in the inning file (which also has pitch by pitch information).  You apparently are using the version of pitch information contained in the “pbp” pitcher or batter files. [The example you cited was from a “non-advanced” gameday file; I am curious whether it would be handled any differently in the advanced version.]

A partial solution is to switch to using the inning files; unfortunately (at least the last time I worked with them), the inning files also sometimes had bugs. The only nearly foolproof approach would be to cross-reference the different files, and log any discrepancies for manual review.

Since the mlb files also allow the atbat “event” field to be null (as for instance when the 3rd out is made with a pickoff or caught stealing so that the batter does not complete his at bat), I think the natural solution here is “split” the at bat into 2, with the first terminating in a null event, and the second showing the new pitcher, inherited count, and result.  However, there are complexities I don’t remember off the top of my head, such as the first pitcher still getting awarded the strikeout or walk depending on the count he bequeathed. Those scenarios are rarer still. The solution to these cases might be an optional attribute in the xml, noting the responsible pitcher in addition to the actual pitcher.


#47    Mike Fast      (see all posts) 2007/09/11 (Tue) @ 15:56

Dan,
I’ve listed all the occurrences at my blog in response to your comment there:
http://fastballs.wordpress.com/2007/08/23/how-to-build-a-pitch-database/#comment-88

Joe,
The problem is not in the files Dan is using.  It’s just the nature of the recordkeeping.  MLB’s XML files track pitcher and batter id’s on a per at bat basis.  Figuring out how to deal with that on a per pitch basis when an at bat is split between pitchers and/or batters requires a non-trivial adjustment to the parser code.  In addition, it would make the parser considerably less efficient, and I’m already looking for ways to make the parser faster.


#48    tangotiger      (see all posts) 2007/09/11 (Tue) @ 17:23

Another interesting article by Joe Sheehan:
http://baseballanalysts.com/archives/2007/09/sinkers2.php

Even though the GB% for a sinker varies depending on its location, (and the percents are influenced by the small amount of balls in play), in every region sinkers are 20-30% better at getting ground balls than normal fastballs, as illustrated by the chart on the right. In fact, it looks like if you shifted the sinker chart down one set of boxes, it would line up pretty well with the normal chart. A sinker that ends belt high gets the same GB% as a regular fastball does when it ends at the knees.


#49    Dan Turkenkopf      (see all posts) 2007/09/11 (Tue) @ 19:38

Thanks Mike and Joe.

I guess the best answer now is what you’ve suggested and manually making the updates.  At least it’s only a few cases.

Mike, I’m working on putting together a follow-up to your blog post talking about how to automatically update the database daily.  It should be ready in a few days.  Thanks for all help.


#50          (see all posts) 2010/05/23 (Sun) @ 00:10

On Gameday, what does the Abbreviation “NF” mean?  It occurs after the name of the pitch


#51          (see all posts) 2010/05/23 (Sun) @ 01:16

Creede/50, I think that’s “Nasty Factor”.  I don’t have Gameday open at the moment.  Is it followed by a number between 0-100?


#52    Brian Cartwright      (see all posts) 2010/05/23 (Sun) @ 02:20

Here are the new fields for 2010 (modifying ‘Baseball on a Stick’ schema)

alter table gameday.batters
add column name varchar(40) after id,
add column avg decimal(5,3) after name,
add column s_hr int(2) after avg,
add column s_rbi int(3) after s_hr;

alter table gameday.pitchers
add column name varchar(40) after id,
add column era decimal(6,2) after name;

alter table gameday.atbats
add column start_tfs varchar(6) default null after halfinning;

alter table gameday.action
add column tfs varchar(6) default null after halfinning;

alter table gameday.pitches
add column zone int(2) unsigned null default null after sv_id,
add column nasty int(2) unsigned null default null after zone,
add column cc varchar(256) null default null after nasty;

alter table gameday.teams
modify column name_full varchar(60) default null;

alter table gameday.games
add column game_pk int(6) default null after gamename,
add column game_time_et varchar(8) default null after local_game_time;


#53          (see all posts) 2010/05/23 (Sun) @ 03:33

Here’s what MLBAM says about the Nasty Factor:

What is the Nasty Factor?

The Nasty Factor evaluates several properties of each pitch, and rates the “nastiness” of the pitch on a scale from 0-100, based in part on the success or failure of opposing hitters against previous similar pitches. The Nasty Factor incorporates several different factors for each pitch, including:

Velocity — The greater the pitch’s velocity — as compared to that pitcher’s and the league’s range of speed for that pitch type — the greater the nastiness;
Sequence — The more the pitcher mixes up his pitches, the greater the nastiness… and certain pitch sequences are nastier than others, too;
Location — The closer to the edges of the strike zone is, the greater the nastiness, while pitches closer to the middle of the plate, and farther away outside the strike zone, decrease in nastiness;
Movement — The more movement the pitcher applies to the pitch — as compared to that pitcher’s and the league’s range of movement for that pitch type — the greater the nastiness.
The Nasty Factor also adjusts for how often the pitcher has faced the current batter during the game, as well as how often he has used the same pitch type against the same batter in the current at-bat and previously in the game.

http://washington.nationals.mlb.com/mlb/gameday/index.jsp?c_id=was

Here’s what I found about the average Nasty Factor for the various results of pitches when I checked earlier this year:

NF Result
42 In play, out
41 In play, run/no out
41 Swinging strike
40 Called strike
40 Foul
38 Ball


#54          (see all posts) 2011/04/09 (Sat) @ 13:57

Thanks for the description of “nasty factor”. I’ve been trying to figure out “NF” since it appeared on Gameday this year. Question: why aren’t the clever people who bring us Gameday bright enough to include in it a glossary of terms? I mean, it’s not like “NF” is a common baseball term that someone could figure out on his own, or that the components of the calculation are particularly intuitive, or even what the range of the scale is. Yet they decided that it’s important enough to post for every pitch. Come on guys; show some common sense!


#55    Brian Cartwright      (see all posts) 2011/04/10 (Sun) @ 17:56

Nasty Factor is defined on the Gameday page
http://mlb.mlb.com/mlb/gameday/


#56          (see all posts) 2011/04/11 (Mon) @ 00:37

Thanks, Brian, that’s helpful. So why is there no link to that explanatory page anywhere on Gameday itself (when you’re watching an actual game)? I never knew it was there!


#57          (see all posts) 2011/04/21 (Thu) @ 14:55

Thank you,
I believe I have a grasp of what “nf” - Nasty Factor is. but I don’t understand WHY they use it. ?? - Mike


#58    Tangotiger      (see all posts) 2011/04/21 (Thu) @ 15:00

For fun.


#59          (see all posts) 2011/09/21 (Wed) @ 18:18

Does anyone know why the path of the ball is sometimes red and sometimes blue?  I don’t think it has anything to do with the NF or if it is a ball/strike.  I also don’t think it has to deal with the hot/cold zones of the batter’s strike zone.  Any other ideas?


#60    joe arthur      (see all posts) 2011/09/21 (Wed) @ 19:37

I believe off-speed pitches are blue.


#61    Jeff N.      (see all posts) 2011/09/22 (Thu) @ 00:26

Gameday presents cartoons of each ballpark playing field. Some of the distances from home plate in those cartoons differ by at least several feet from the distances posted in the parks themselves, and that has been the case for many years. I thus must smile at these assertions of very accurate accuracy. You, by contrast, may feel free to take them at face value.


#62          (see all posts) 2011/10/10 (Mon) @ 21:24

What does NF mean on the game day stats?


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