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THE BOOK--Playing The Percentages In Baseball

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Tuesday, September 01, 2009

Does a balnced offense score more than an imbalanced one?

By , 02:58 AM

If you were hoping for a nice study, you will be disappointed.  While I’ve always wondered this, I have not yet studied the issue. However, I did run a couple of lineups through my sim to see what it would come up with.

Here is an exactly league average lineup (total lwts of exactly zero, according to my projections), which is comprised of two of the best hitters in the NL plus a bunch of below average hitters.  I even put a bad one in the leadoff spot, so that you have a bad hitter, a very bad hitter, and the two really good ones in Braun and Fielder, followed by 5 more below average ones. Here is that lineup:

Alex Escobar
Craig Counsell
Ryan Braun
Prince Fielder
Casey McGehee
Matt Gamel
Jason Kendall (boy does he suck)
Frank Catalanotto

It generated 4.515 rpg versus a average RHP and 4.171 versus an average LHP for an average of 4.343 rpg.

Now, here is also a league average lineup (total lwts of zero) but much more balanced:

Dexter Fowler
Seth Smith
TroyTulowitzki
Chris Ianetta
Garrett Atkins
Ryan Spilborghs
Carlos Gonzalez
Ian Stewart

This lineup scored 4.331 versus a LHP and 4.562 versus a RHP, for an average of 4.446.

That is .1 rpg better than the previous lineup, which is a lot: 1.6 wins a year.

Now, my sim includes base running and of course batting order makes a difference, so don’t put too much weight in this little experiment.  I thought the results were fairly interesting though.


#1    salb918      (see all posts) 2009/09/01 (Tue) @ 10:11

I looked at this a while ago with a sim that I had built.  The sim was very basic; it didn’t include baserunning (it used very rudimentary and static baserunning rules), didn’t include handedness, etc.  I did a “Star and Scrubs Lineup” and a “Even Steven Lineup.” The former had a one great player and a bunch of average ones and the latter had players that were exactly the same.  I matched the lineup by avg/obp/slg, which is obviously not as good as lwts, but like I said, this was a while ago.

I found rpg differed by .01, the run distribution was pretty much identical, and moving the star up and down the lineup resulted in a change of <0.5 wins over a whole season.

It was a pretty rudimentary study, but i think it showed that the effects of lineup “balance” are secondary at best.


#2    MGL      (see all posts) 2009/09/01 (Tue) @ 10:55

Sal, could be.  As I said, my experiment, for various reasons, definitely didn’t answer the question, although it may have shed some light on it. Just a simple Markov lineup simulator should be able to answer the question though. Common sense tells us that since basic lwts is based on average baserunner opportunities, that if, for example, you have a slugger in your lineup, that if no one is on base for him, the value of his slugging will be less (than lwts suggests), and if, for example, you have a high on base guy in your lineup, but there are no sluggers, the value of his on baseness is going to be less (than lwts suggests).

But those are extreme examples (no one on base for the slugger or no one to drive in the high on base guys).  In a “real” lineup, it probably doesn’t make much difference.  Probably the thing that matters more than a “balanced” lineup in terms of each player’s OPS or lwts is to have a balance of on base guys and slugging guys.

That is probably what I should look at. How does a team of high on-base guys with a total lwts of X compare to a team of balanced on-base and slugging with the same total lwts or to a team of slugging guys only also with the same total lwts.

Of course when I say total lwts, that lwts is computed by using our normal, static lwts values for each event (s,d,t,hr,bb,out), which would be incorrect for the imbalanced lineups.


#3          (see all posts) 2009/09/01 (Tue) @ 14:11

Here is a link to a study I did on balance

http://cyrilmorong.com/BalanceBTN.htm

it also has links to studies by Gassko and Woolner. I think my evidence was mixed, based on actual teams and regressions. I think Woolner found some slight positive benefit from balance


#4          (see all posts) 2009/09/01 (Tue) @ 18:17

Cyril, thanks.  Although I am not crazy about using regression for things like this when you can (and should) easily (and more definitively) answer the question using Markov or actual lineup simulators.  Regression is nice in addition to the sim method just in case there is something in real life that the sim is not capturing.


#5    Xeifrank      (see all posts) 2009/09/01 (Tue) @ 18:50

Would comparing RP27 (runs per 27 outs) be more accurate?
vr, Xei


#6          (see all posts) 2009/09/01 (Tue) @ 18:51

You’re welcome. What I wonder about is whether or not teams should take balance into account when making personnel decisions.  It may be hard to figure that out. But I think what we might look at first is how many more runs the most balanced team would score compared to the least balanced, holding overall hitting constant (I think you were tyring that or something like that). Then if at least potentially there is a big difference, it might be worth it for a team to sign a guy who is not quite as good as someone else but keeps the team more balanced (or maybe sign two guys who are close instead of one really good guy and one really bad guy even though their combined numbers are the same). But commentators often say a team is more balanced and that gives them an edge when we don’t know that for sure or how big the edge would be.

Also, do you need to be balanced in both SLG and OBP or just one? In your simulation, were their intentional walks? Did the unbalanced team get more and did it affect scoring? In the extreme, balance might matter. If you have two guys who hit a HR every time up and 7 replacement hitters, it might make sense (and I am just guessing here), for the opposition to always walk the two HR guys and you might not score many runs.

Can you run a simulation with, say, 2 great hitters, like Ruth and Bonds, and 7 of the weakest plausible hitters and see how many runs they score compared to a team with 9 identical guys and the same overall team LW (or OBP & SLG)?


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