Monday, November 12, 2007
Do teams pay exponentially more for top-end talent?
I don’t know. But, I’ll say “no”. Here’s how:
win% Innings G WAR Sal
0.375 090.0 10.0 0.0 $0.4
0.400 108.0 12.0 0.3 $1.7
0.425 126.0 14.0 0.7 $3.5
0.450 144.0 16.0 1.2 $5.7
0.475 162.0 18.0 1.8 $8.3
0.500 180.0 20.0 2.5 $11.4
0.525 189.0 21.0 3.2 $14.3
0.550 198.0 22.0 3.9 $17.3
0.575 207.0 23.0 4.6 $20.6
0.600 216.0 24.0 5.4 $24.2
0.625 220.5 24.5 6.1 $27.4
0.650 225.0 25.0 6.9 $30.7
0.675 229.5 25.5 7.7 $34.1
0.700 234.0 26.0 8.5 $37.6
win%: true talent win%. Consider .700 to be the absolute best you can shoot for.
IP: I made a sliding scale of IP to win%. Nothing based on anything, other than my gut. Looks reasonable enough.
G: It’s simply IP/9, or “full games”.
WAR: G*(win%-.375), with .375 being the replacement level for a pitcher (as a starter). Feel free to use anything between .350 and .400.
Sal: 4.4*WAR+0.40
The salary is a LINEAR relationship to wins. The .500 line looks reasonable, doesn’t it? The .600 line (Oswalts, Zambranos, Zitos, etc), seems a tad high, don’t you think? It certainly is not too low. But, if you believe the supply/demand argument, you need to be paying more for wins from these players.
Perhaps my model is biased somehow. That’s fine. Construct your own. I challenge you guys to come up with a non-linear model of wins to salary, that is believable at the high end, and at .500.


An average pitcher as a starter is a .470 pitcher, right? So an average pitcher gets $8M. I guess that sounds about right.
I know BPro has in the past mapped VORP against free agent salaries...has anyone done that with WAR? As long as you’re making these estimates for free agents, it would probably be worthwhile to put them in a spreadsheet and chart them against actual contracts...see if the linear relationship holds.