Saturday, December 31, 2011
Clock-less basketball
Here’s an example by a reader named Nick.
You play a 20 or 24-minute half. The score is 54-42.
To win the game, you need to score 96 points (54+42). So, when the second half starts, there is NO CLOCK. You simply keep playing, until some team scores 96 points. No more fouling at the end of the game, no more stalling the clock.
Two points: if the losing team at the half doesn’t score many points, you may end up having a quick game. So, one thing you can do is make sure that the final score needed is 50% higher than what the leading team has. So, in this case, any score from 54-0 to 54-27 would require the winning score to be 81 points.
Secondly: what kind of change in play will occur in the first half? For the team that’s leading, it’s in their interest to keep their opponent’s score low (rather than them scoring). After all, the number of points they need to score in the 2nd half equals the number of points their opponent has in the first half. So, I can see them go into a defensive shell. As for the trailing team in the 1st half, they need to score in the 2nd half the number of points the leading team has in the 1st half. So, I can ALSO see that team play in a defensive shell.
Basically, both teams are incentivized to play a defensive game. We’ll see first-half scores of say 30-27 or something like that.
I think. I’m not a basketball follower, and only played basketball during gym class.
What do you guys say?
I like the idea of not having a clock, but I’d like to see the best solution we can create. So, please offer suggestions as well.
Please make a positive contribution or otherwise constructive criticism.


I like it.
Another thought I once had to help eliminate some clock issues is this: when the buzzer goes, the game doesn’t end. It continues until either:
a) the team behind fails to score on a possession; or
b) the team behind fails to prevent the other team from scoring on a possession.
That is, even though you’re behind, you get to keep playing until you make a mistake either on offense or defense. The benefit is that it’s not as important to waste the clock.
Having said that ... I like this proposal better than mine.