Monday, April 27, 2009
Batting Order for the Padres
Devil Fingers goes in-depth to come up with a Pads lineup against LHP and RHP. I like how he has it all laid out. Tough call when facing RHP, because their 3 best hitters are all LHH. It depends how much you want to split your lefties.
I wrote this in the comments section:
“While the most optimal lineup only increases offensive output by about 5-15 runs a year over a traditional lineup, for teams with weak offenses those marginal runs are all the more important.”
I cannot think of any reason why 5-10 runs would be “more important” for a lousy lineup than for an average or good lineup. 5-10 runs is .5 to 1 win, regardless of the quality of the lineup.
Plus, the Padres do NOT have a lousy lineup, according to my projections at least. In fact, their lineup is above average. SF and PIT have a lousy lineup.
Anyway, I ran your optimal lineup through my sim, which pretty much accounts for just about everything (and uses projections for everything), and the Padres prevailing and conventional lineup (the one you printed above as the “fairly frequent” one).
Versus a RHSP (and then random RH and LH RP’s), your optimal lineup (except I batted the pitcher 9th) does around 6 runs per 162 games better than the traditional one above. And of course, there is no reason to bat 3 LHB in the first 4 slots as Black does. That is just asking for trouble late in the game.
The biggest problem with the current lineup, as you might suspect, is Eckstein batting second and getting all those extra PA. If you do nothing but switch him to 8th and bat Headly 2nd and Kouz 5th, you actually gain 10 runs per 162 games, which is a little better than your optimal lineup…